Engaging Cultural Heritage through Game Design Research Methods
Data:
Luogo: Bologna, Aula Multimediale Ex-Pam Via Saragozza, 8 - Evento in presenza e online
Tipo: Seminari
LOCANDINA CON LINK
The seminar invites critical reflection on the integration of video game-based experimentation within design cultures, opening up new research pathways and examining how game design can become a fertile ground for innovation in both research and design practices.
The seminar is organized in collaboration with the Playable Heritage project of the Department of Architecture, in partnership with Feevale University and the Research Center for the Cultural and Creative Industries (C.R.I.C.C.).
Curated by:
Prof. Elena Formia
Prof. Valentina Gianfrate Prof. Michele Zannoni
Scientific coordinator: Alberto Calleo, PhD
In collaboration with:
Prof. Elena Vai
Dott. Andrè Conti Silva
Prof. Eduardo Fernando Muller Prof. Juan Felipe Almada
Tuesday July 15th
Aula Multimediale, Via Saragozza, 8
10:00 - 10:15
Intro & Welcome,
Prof. Michele Zannoni
10:15 - 10:30
C.R.I.C.C. Research Center,
Prof. Elena Vai
10:30 - 11:15
The Italian video game industry:
an overview, Dott. Davide Mancini,
Communication & Events Manager IIDEA
11:15 - 12:00
Italian Video Game Program,
Dott. Andrea Dresseno
12:00 - 12:15
Coffee break
12:15 - 13:00
Round Table
Chair: Alberto Calleo
13:00 - 14:30
Lunch break
14:30 - 16:00
Curated by Prof. Eduardo
Fernando Muller
Tutor: Dott. Matteo Gambini,
Dott. Nicolò Sinatra
Introduction and start-up
16:30 - 21:00
Let’s Play! ARG Experience designed by the
participant of the Game&Design Workshop.
Riccardo Assirelli, Giulia Benegiamo, Nicola Borgognoni,
Renee Ceccarelli, Francesca Cecchini, Noemi Cesari,
Sebastiano Dell'Angelo, Orlando Generali, Manuel Granata,
Mugurel Gabriel Imbrea, Aurora Lenzi, Giovanni Maraga,
Franck Gerson Nguesop Tousse, Emanuele Pessina, Eldwin
Tabayoyong, Leonardo Torriglia.
WednesdayJuly 16th
Aula Multimediale, Via Saragozza, 8
10:15 - 10:30
Intro & Welcome, Prof. Michele Zannoni
10:30 - 11:15
Cultural Heritage in Video Games: Balancing Creativity, Ethics, and Copyright,
Gabriele Aroni, PhD, School of Digital Arts Manchester Metropolitan University
11:15 - 12:00
Dott. Matteo Uguzzoni, NYU Game Center
12:00 - 12:15
Coffee break
12:15 - 13:00
Chair: Alberto Calleo
13:00 - 14:30
Lunch break
14:30 - 16:00
Chair: André Conti Silva
Prof. Cristiano Max Pereira Pinheiro, PURCS, Cluster GameRS Coordinator Dott. Milena Cherutti (online), Administrative Director @ ADJogosRS Prof. Eduardo Fernando Muller, Feevale Prof. Juan Felipe Almada, Feevale
Teams’ work
Thursday July 17th
Aula Multimediale, Via Saragozza, 8
10:00 - 13:00
Game Jam!
Teams’ work
13:00 - 14:30
Lunch break
14:30 - 16:00
Teams’ work
Final Presentation